Janice+Gilmore

Second life as an Opportunity for Learning Communities
===One of the most innovative tools currently available online virtual world/application called Second Life. In this a virtual world, users or participants or “Residentsare able to utilize avatars to interact and collaborate within specially developed environments,known as the grid. They can meet other residents, socialize, participate in individual and group activities, and create and trade virtual property and services with one another. The application is a free download located at []. Second Life, developed by Linden Lab was launched on June 23, 2003 was develop for the target market of people aged 16 and over; currently there are more than one million active users.===

===As we enter the age of distance education and educational technology, I believe we should explore this software is and its potential as an educational tool. This three-dimensional modeling tool based uses simple geometric shapes to allow residents to build virtual objects, change their appearance. This level of interactivity will allow residences to have a truer sense of community. The avatars have textures for clothing or other objects and animated gestures that add to the interpersonal experience. And most importantly the //Second Life// Terms of Service provide that users retain copyright for any content they create, and the server and client provide simple digital rights management functions.===

= __**Final Project:**__  =




 * Week 4 – Create storyboard for multimedia presentation.**
 * Week 5**
 * Week 6**

Week 7

Week 8

week 9